Dress Code

Dress code varies depending on type of match.  Some are even dependent on which round you are playing.  

Greys - grey trousers/skirt- club top
Whites - white trousers/skirt- club top

Waterproof jackets/trousers/smocks (Wets) are always white.
Men - white/blue/burgundy club jacket or burgundy club fleece.
Ladies - white/blue/burgundy club jacket or light blue club fleece.

White hats only.
White, grey or brown shoes.

Club ties are optional - used for official occasions.
Formal club jackets are optional - used for official occasions.

Roll-Ups
Casual dress is permitted if the green is not being used for matches.
Otherwise Greys with a white top,  club or other bowling related top.

Thursday Club Night
Casual dress is permitted for participants in the Thursday Club Night roll up.
Otherwise Greys with a white top, club or other bowling related top.

Friendlies with Other Clubs
Whites or greys with club top - see Fixture List in Diary
White jacket, club jacket or club fleece.

Markers
(a) Club Competitions - Greys with a white top for all rounds, except finals, when whites with a white top.  White or club jacket or fleece or blazer.
(b) Extermal Competitions - Greys with a white top, unless otherwise specified by competition sponsor.  White jumper or jacket or blazer.  (Club shirts,  jackets or fleeces should not be worn, to avoid appearance of 'partiality'.)

Scorers
Greys with a white top,  White jumper or jacket or blazer.

Club Competitions
Greys with a white top or club top for all round except finals which are in Whites.
White jacket, club jacket or club fleece.

Aldershot and District Leagues
Greys with club top.
White jacket, club jacket or club fleece.

West Surrey and Sapphire Leagues
Whites with club top.
White jacket, club jacket or club fleece.

Knaphill Triples
Greys with club top.
White jacket, club jacket or club fleece.

Aldershot and District, West Surrey, Surrey and National Competitions
Preliminary rounds are greys with club top.
Semi-finals and Finals are whites with club top.
White jacket, club jacket or club fleece.
All team members should wear the same in a match.


Match Etiquette

No food or drink is allowed on the green
Smoking is not allowed on the green

Basic Match Session

Skips Introduce each player just before the match starts.
Shake hands and wish each other a good game.

Initially 1’s toss a coin for  the mat.  
Winner can take the mat or give it to the opposition.
Skips go to the other end.

Delegated 1 places the mat and delivers the jack.
Skip align the jack.
1’s bowl alternately, then 2’s and 3’s.
Skips give guidance before each of his players delivers their bowls.
Skips chalk any delivered bowls that touch the jack.
Skips recover any bowls immediately any of their bowls stop beyond the sides.
Skips recover any bowls that land in the ditch without touching the jack.
After 1’s, 2’s and 3’s have bowled their bowls,  they change ends with the Skips.
3’s take all the skips duties when the skips are bowling.
Only the 3’s are allowed in the head.
When the skips have bowled all of their bowls,  the 3’s study the head and measure if necessary then agree the score.  No other player is allowed to take part in the scoring unless asked.
The umpire can be called if there is a measuring or other dispute.  If the umpire is measuring,  all players should leave the green and stand on the bank
The umpires word is final.
2’s do little except update the scoreboard when the end is complete.

Repeat for each end until the match is complete.

Each teams scorecard should be signed by each side and handed in to either the match captain or other relevant people.

Shake hands with all players at the end of any match,  including markers and scorers.  

At men's or mixed league and friendly matches, the home team players (win or lose) initially offer drinks to their visiting opposite numbers.  In competitions, the winner(s) usually offer to buy drinks for the loser(s). Subsequently, opponents usually offer to reciprocate.

Marking

Markers are required for singles games.  A person is needed at the head end to undertake various duties.  

Markers have to take a completely neutral and invisible part in the game giving no hint,  movement or reaction to any bowls played.  Examples of scenarios would be if a bowl just missed the jack or a shot bowl or a bowl stops as shot or a near second where the marker has to control their emotions.

Markers are required to give directions to align and straighten the mat and align the jack.  Markers retrieve any bowls that go out of play and put them on the bank. They chalk mark any bowl played that touch the jack.  If the jack goes into the ditch then a white marker must be put in line with it on the bank. If any toucher bowls go into the ditch then  a red marker must be put in line with it on the bank.

Markers usually have the scorecard and are responsible to keep it up to date at all times.  They have to check with both players that they have agreed a score and this must be put on the scorecard immediately.  Update the score board as soon as possible without interrupting play.  Usually the Marker updates the scoreboard if going to the scoreboard end, otherwise the players update it.  The scorecard must be handed to the players at the end of the game so that it can be signed by both sides and then handed in and sent to the relevant people.

Markers should stand well away from the jack, and out of the head i.e. 2 metres or more back from the jack and 1.5 metres to the side making sure that other bowls are not obscured and the the rink markers are not obscured.  

Markers should not investigate or enter the head at any time unless requested.

Markers only give information when requested.  The players question must be specifically answered in a brief but accurate way,  no other information must be given other than that which was asked.  The asking player will ask specific questions for himself only and will angle the question so as not to give anything away to the opponent.  

Markers must remain strictly neutral and must not fraternise with either of the bowlers.

When a marker is asked the situation,  they should do it in a quick, brief and efficient manner making sure not to affect the rhythm of the game.  Do not linger in the head.  If you are not sure who is holding say so briefly and immediately leave the head.  If you show that you are not sure,  the players have the option to go and look.  

Markers wrong calls and estimates will affect the game so be cautious with your answers.  Use words like “its a measure”,  “I favour yours”,  “too close to say”.  

Markers give no opinions of number of shots held at the end of the game.  They should stand back out of the way.  The marker and player holding shot take no part in removing bowls in the scoring process. The player who has the shot against him is the only person that is allowed to take bowls out of the head.  Ideally, if there is going to be more than one or two, these should be put on a towel to ensure they are counted correctly.

If the players cannot decide on the number of shots at any point then the players can either carry out the measuring themselves or ask the marker to do it.  If this becomes problematic then the umpire or a competent person can be asked by the players to measure.

In club competition finals scoring lollypops are used to indicate the score for the end to the scorer and spectators.  The lollypops are usually held high and rotated cyclically to show all on the walk to the other end of the rink.

Other bowling clubs have written up their thoughts on marking, see:-
Den Bowling Club Teignmouth


Scoring

Scorers are required to maintain the scores on the rink scoreboards for club competition finals.  The scoreboards should be situated at the side of the rink close to the green ditch and angled towards the clubhouse main doors to give spectators a good view of the score.

The scorers input to the game is small but important requiring quick and accurate updates to the scoreboard.  The scorers should have no impact on the game remaining invisible for the duration of the game.  This includes minimal communication with the players or anyone else and no moving during play.

The scorers are usually seated beside the scoreboard to reduce fatigue over the several hours a match may take.  It is acceptable to stand out of the way beyond the bank border.  Some players insist that no equipment is on the bank at either end of the rink so standing in these areas is not recommended.

The bowlers will be issued with coloured bowls stickers to identify their bowls during play.  The Home and Away words on the scoreboard will be covered with coloured sheets to link each player with their score.  The scorer should establish which of the players are which colour to ensure that the scoreboard is updated correctly.   

On completion of an end the Marker will hold up scoring lollypops as he walks to the other end to indicate the agreed score for that end.  The scorer should remain alert at this time to ensure the score is accurately understood and transferred to the scoreboard.  If the scorer is unsure of the agreed end score then he should discretely ask the Marker or the players.  If the scorer does update the scoreboard incorrectly he will be offered plenty of timely advice.

A very often forgotten but very important point is to make sure that at the end of the game the scoreboard is quickly updated to the final score.  The spectators will be particularly interested in this.

Etiquette and Dress Code

Camberley Bowling Club
Southwell Park Road,  Camberley,  Surrey,  GU15 3QQ
Founded 1928
Affiliated to BE, SCBA & SCWBA